I Built an Arcade Game From Scratch. Here’s Why — and How You Can Play It.
The INVASION is HERE!

Hello World, I’m Burnius—founder of JonesCorpCom, future-forward technologist, and passionate software developer. I’m driven by innovation, focused on continuous learning, and committed to building meaningful, modern tech. Through this blog, I explore tools, trends, and insights shaping the future of development. Consistency. Curiosity. Code. That’s the foundation I build on—one line at a time.
INVASION is a brand-new original arcade game from JonesCorpCom — available right now on itch.io for $2.99 and through this blog for $3.99. This is the story of how it came to life, what it is, and why I think you’re going to love it.
Let me be honest with you...
I’ve been building JonesCorpCom with one goal in mind — to create things that are genuinely good. Not things that look good. Not things that sound good in a pitch. Things that actually work, feel complete, and leave whoever experiences them thinking “I’m glad I found that.” INVASION is the first game I’m releasing under this brand. It started as an idea — what if you could rescue people from a city being invaded by aliens, one citizen at a time, against the clock? — and grew into something I’m genuinely proud of. It’s not a billion-dollar production. It’s an independent original game, built with care, from scratch. And I think that matters.
What INVASION actually is
The premise is simple. A meteorite appears on the horizon over a quiet metropolitan city. It isn’t a meteorite. A mothership descends, deploys a fleet of UFOs overhead, and releases alien hunters into the streets below. Citizens scatter. Panic sets in.
You are the only one who can help them....
Your job is to click and drag every citizen to safety inside the nearest building before the aliens get to them. UFOs lock on with tractor beams that stun people in place — you have three seconds to grab them before they’re pulled up into the ship. Aliens chase people through the streets and will zap anyone they catch. Every second counts. It sounds straightforward. By level eight, it is absolute beautiful chaos.
This is what supporting independent creators looks like
I’m not a major studio. There is no marketing team behind this, no publisher, no investor. JonesCorpCom is me — Burnius — building things I believe in and putting them out into the world. When you purchase INVASION, you’re not buying a product from a corporation. You’re directly supporting an independent developer who put genuine time, thought, and care into creating something original. Every purchase goes straight back into building more — more games, more creative projects, more things that hopefully make you glad you found JonesCorpCom. That’s the whole pitch. I made something real. I think you’ll enjoy it. And if you do, I’d genuinely appreciate you telling someone else about it.
Where to get it?
Through this blog — $3.99. Purchase here and download your copy. One file, yours to keep forever, plays in any browser on any device.
Thank you for reading. Thank you for being part of this. Whatever stage JonesCorpCom is at when you find this post — early days, growing, or somewhere further down the road — I want you to know that every bit of support genuinely means something.
See you inside the city.
Burnius
Founder, JonesCorpCom
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